Excellent new shoot 'en up to Mega Drive even it is still in development. I also added it to my new "Gameplay of New Mega Drive/Genesis Games from October 2023 to 2024" video along with all the other newly released Mega Drive/Genesis games.
This game/Rom is Very Well Made the things that standout most are the colors the slight 16 bit enhancement and the music tracks the only thing that i dont like is it feels a little squished when playing on retroarch using gensis plus gx wide core 8/10
I just played on emulation, but it still is impressive how it plays on the mega drive hardware (emulated, in my case).
The sound is amazing, and giving the player a choice of slowing the ship down on the maze stages and get it up at the open ones was a great design choice.
Yes, it is hard and unforgiven, but I think that was the idea, right? I mean, every shmup on the 16bit era was difficult as hell!
Congratulations on the great work. This is a real 16bit shmup!
Waited with much anticipation for the release of the new Kickstarter demo.
The graphics and sound in this game are amazing. That difficulty though, sorry I just can't enjoy the game properly and that is a major disappointment for me after waiting so long.
A lot of people making similar comments. Make take on it is, enemy ships are too fast regardless if you have the speed set to slow, projectiles are too fast or there's far too many to have any hope of dodging even if I set the game to Easy. Enemies that accelerate towards you fly at you with an even more impossible speed that they were already flying at, and then what's more some enemies fly into the back of you without any hope of being able to dodge them.
I feel like I need 8 eyes to be able to keep track of everything going on onscreen to stand a chance of avoiding it all. Some enemies take an absolute ton of hits to destroy them. Things get easier if you can power up your weapon, but the fact that it's one hit = lose a life and all power ups makes it all the more frustrating.
I get that you are trying to produce a game here that feels fast and plays fast, and believe me you are achieving that. It's quite astonishing the speed of the game without any sign of slowdown despite everything that is happening onscreen. I wouldn't want you to compromise on the speed of anything, and there isn't really a need to if you change it so that a) the ship took a number of hits before losing a life, or b) the ship had a health bar. Maybe the one hit system could be incorporated as a 'hardcore' mode or as one of the variables of the Very Hard mode?
You are doing some excellent work with this game. Still excited for the project and very much looking forward to the final product. Could you maybe just give us a little slack with the difficulty though?
really very difficult, we hope you can fix it, we are run over by the suicidal ships, if not enough the very fast projectiles the rockets are also fast and collide in our ship, the game can be the best spaceship game for mega drive just need to adjust , as this should be the most difficult level, as you choose an easier level the ships and projectiles should be slower and maybe on the easiest level the ship will only be destroyed with 2 or 3 hits, so it will please everyone, and there must also be some part of the scenario that when using a continue it can continue like halfway through, in the first phase I got to the first robot boss and managed to destroy it after many attempts and then I lost the last life and got it from the beginning, I was fine sad, I might as well continue from the point after destroying the robot
after downloading the demo and playing for almost 1 hour I got frustrated with the difficulty of the game and realized that although I change it to easy or super hard the game doesn't change anything except the amount of life, this is something that needs to be fixed. because in super hard it should be as it is at the moment, but when changing levels easier the enemies should be slower shooting slower, and be destroyed faster, if this is not corrected it won't look good
this game is very interesting, i realized it is similar to thunder force IV, i don't know if the game is finished, please don't make it as hard as Thunder Force IV it makes the game bad with no fun
Thank you for your comment! We will try to make the game accessible to everyone while offering a minimum of challenge. A save system will allow you to resume the game, which will be a great help to finish the game without having to start over several times from the beginning.
good, i made a new comment please read, you can correct it and make the game fun, i played the demo for almost 1 hour and i got a headache due to the difficulty due to the speed of the enemies and some take time to be destroyed when our ship is destroyed with a shot
Also tested the demo on the 2017 Tectoy Mega Drive: it runs, but when the gameplay starts, the ship disappears when you try to move. Super interested in supporting when it releases, though! Is there any way to check this problem out?
The TecToy Mega Drive being different from the SEGA Mega Drive, it’s not easy to find a way to solve this problem, because we don’t have the possibility at this moment to get a Mega Drive TecToy.
Thank you for your comment. Unfortunately, we don't have a TecToy console, so we can't check if our game is working or fix any issues on it. Before releasing the prototype demo, we contacted TecToy to get one game system, but they never followed up on our request. We hope that someday we can get one of their model for add compatibility with this hardware.
This is so cool! I love the idea of the Dragon that we see in the video. I hope you can finish the game. I can see that a lot of efforts have been put into it.
Really nice game. The game is a bit too hard, I only get to finish it using save states. Suggestions: add some checkpoints; make an easy option, with enemies taking less hits to destroy them; maybe add more shield item. Keep up the good work!
← Return to game
Comments
Log in with itch.io to leave a comment.
Excellent new shoot 'en up to Mega Drive even it is still in development. I also added it to my new "Gameplay of New Mega Drive/Genesis Games from October 2023 to 2024" video along with all the other newly released Mega Drive/Genesis games.
This game/Rom is Very Well Made the things that standout most are the colors the slight 16 bit enhancement and the music tracks the only thing that i dont like is it feels a little squished when playing on retroarch using gensis plus gx wide core 8/10
quando será o lançamento?
Guys that's an amazing shoot'em up! difficult as hell, but still a masterpiece! I loved it!
And I love you made it for sega mega drive!
Superb work!!
very good game!
That's a real deal!
I just played on emulation, but it still is impressive how it plays on the mega drive hardware (emulated, in my case).
The sound is amazing, and giving the player a choice of slowing the ship down on the maze stages and get it up at the open ones was a great design choice.
Yes, it is hard and unforgiven, but I think that was the idea, right?
I mean, every shmup on the 16bit era was difficult as hell!
Congratulations on the great work. This is a real 16bit shmup!
Waited with much anticipation for the release of the new Kickstarter demo.
The graphics and sound in this game are amazing. That difficulty though, sorry I just can't enjoy the game properly and that is a major disappointment for me after waiting so long.
A lot of people making similar comments. Make take on it is, enemy ships are too fast regardless if you have the speed set to slow, projectiles are too fast or there's far too many to have any hope of dodging even if I set the game to Easy. Enemies that accelerate towards you fly at you with an even more impossible speed that they were already flying at, and then what's more some enemies fly into the back of you without any hope of being able to dodge them.
I feel like I need 8 eyes to be able to keep track of everything going on onscreen to stand a chance of avoiding it all. Some enemies take an absolute ton of hits to destroy them. Things get easier if you can power up your weapon, but the fact that it's one hit = lose a life and all power ups makes it all the more frustrating.
I get that you are trying to produce a game here that feels fast and plays fast, and believe me you are achieving that. It's quite astonishing the speed of the game without any sign of slowdown despite everything that is happening onscreen. I wouldn't want you to compromise on the speed of anything, and there isn't really a need to if you change it so that a) the ship took a number of hits before losing a life, or b) the ship had a health bar. Maybe the one hit system could be incorporated as a 'hardcore' mode or as one of the variables of the Very Hard mode?
You are doing some excellent work with this game. Still excited for the project and very much looking forward to the final product. Could you maybe just give us a little slack with the difficulty though?
Thanks
really very difficult, we hope you can fix it, we are run over by the suicidal ships, if not enough the very fast projectiles the rockets are also fast and collide in our ship, the game can be the best spaceship game for mega drive just need to adjust , as this should be the most difficult level, as you choose an easier level the ships and projectiles should be slower and maybe on the easiest level the ship will only be destroyed with 2 or 3 hits, so it will please everyone, and there must also be some part of the scenario that when using a continue it can continue like halfway through, in the first phase I got to the first robot boss and managed to destroy it after many attempts and then I lost the last life and got it from the beginning, I was fine sad, I might as well continue from the point after destroying the robot
after downloading the demo and playing for almost 1 hour I got frustrated with the difficulty of the game and realized that although I change it to easy or super hard the game doesn't change anything except the amount of life, this is something that needs to be fixed. because in super hard it should be as it is at the moment, but when changing levels easier the enemies should be slower shooting slower, and be destroyed faster, if this is not corrected it won't look good
this game is very interesting, i realized it is similar to thunder force IV, i don't know if the game is finished, please don't make it as hard as Thunder Force IV it makes the game bad with no fun
Thank you for your comment! We will try to make the game accessible to everyone while offering a minimum of challenge. A save system will allow you to resume the game, which will be a great help to finish the game without having to start over several times from the beginning.
Regards, White Ninja Studio team
good, i made a new comment please read, you can correct it and make the game fun, i played the demo for almost 1 hour and i got a headache due to the difficulty due to the speed of the enemies and some take time to be destroyed when our ship is destroyed with a shot
GOD MOTHAFUCKIN DAYUM
Gorgeous game ! when will you finish? Superb in all senses. Congrats in advance. Deserves another test play in your honor !
Also tested the demo on the 2017 Tectoy Mega Drive: it runs, but when the gameplay starts, the ship disappears when you try to move. Super interested in supporting when it releases, though! Is there any way to check this problem out?
Hi and thanks for your feedback!
The TecToy Mega Drive being different from the SEGA Mega Drive, it’s not easy to find a way to solve this problem, because we don’t have the possibility at this moment to get a Mega Drive TecToy.
white ninja are you still there its me ethan!
Thats not white ninja studios....
THEN SEND ME THE REAL ONE
I dont know where he is he left itch.io i think
WHO ARE YOU AND WHAT THE FUCK YOU DO TO WHITE NINJA STUDIOS!!!!!
Such a good game. love the style but especially love the music. Can't wait to buy this when it comes out!
Awesome shoot em up, i will be purchasing and amazing work :)
Thanks a lot for your support :)
It doesn't appear to work on the 2017 model made by TecToy. However I played it on an emulator and absolutely loved it!
Thank you for your comment. Unfortunately, we don't have a TecToy console, so we can't check if our game is working or fix any issues on it. Before releasing the prototype demo, we contacted TecToy to get one game system, but they never followed up on our request. We hope that someday we can get one of their model for add compatibility with this hardware.
Que bonito <3
Question, will I be able to buy the ROM to play on an emulator or the MISTer FPGA?
Hello, of course you will be able to buy the ROM in order to play Irena Genesis Metal Fury on the hardware of your choice.
Love the demo, can't wait for the full game!
Thank you for your comment, we hope you enjoy the new demo that is being prepared.
I just downloaded the demo and the game seems to not be in the Zip folder
Hello, please download again the zip file and use the binary file with an emulator like Kega Fusion or Regen.
ahhhhhhhh! that's my bad
This is so cool! I love the idea of the Dragon that we see in the video. I hope you can finish the game. I can see that a lot of efforts have been put into it.
Really nice game. The game is a bit too hard, I only get to finish it using save states. Suggestions: add some checkpoints; make an easy option, with enemies taking less hits to destroy them; maybe add more shield item. Keep up the good work!
Excellent work! I will eagerly be awaiting the chance to order the final game!
What a pleasure to see so much love :) Can't wait to see the full game and order my cartridge. All the best for nexts milestones.
Is the full game out yet? It's been like 4 years since you posted your comment bud. :/
Thats cool you have a physical cartridge of the game you made